Postado 2 horas atrás2 horas atrás Salve raça alguém saberia me informar como faço pra remover aquele (target) feio que estão usando e colocar aquele do BPTcTarget.cpp void cTARGET::Init(){ Mat[BACKGROUND] = CreateTextureMaterial("game\\target\\targetoverlay.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TARGETBG] = CreateTextureMaterial("game\\target\\targetbackground.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TARGETCLAN] = CreateTextureMaterial("game\\target\\targetoverlay_Clan.png", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TARGETHP] = CreateTextureMaterial("game\\target\\targethp.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPEDEMON] = CreateTextureMaterial("game\\target\\type\\demon.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPEMECHANIC] = CreateTextureMaterial("game\\target\\type\\mechanic.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPEMUTANT] = CreateTextureMaterial("game\\target\\type\\mutant.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPENORMAL] = CreateTextureMaterial("game\\target\\type\\normal.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPENPC] = CreateTextureMaterial("game\\target\\type\\npc.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPEPLAYER] = CreateTextureMaterial("game\\target\\type\\player.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[TYPEUNDEAD] = CreateTextureMaterial("game\\target\\type\\undead.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[MORE_] = CreateTextureMaterial("game\\target\\type\\player_.png", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[DROPTOP] = CreateTextureMaterial("game\\target\\menu\\topleft.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[DROPMID] = CreateTextureMaterial("game\\target\\menu\\middle.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA); Mat[DROPBOT] = CreateTextureMaterial("game\\target\\menu\\bottom.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);}
Salve raça alguém saberia me informar como faço pra remover aquele (target) feio que estão usando e colocar aquele do BPT
cTarget.cpp
void cTARGET::Init()
{
Mat[BACKGROUND] = CreateTextureMaterial("game\\target\\targetoverlay.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TARGETBG] = CreateTextureMaterial("game\\target\\targetbackground.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TARGETCLAN] = CreateTextureMaterial("game\\target\\targetoverlay_Clan.png", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TARGETHP] = CreateTextureMaterial("game\\target\\targethp.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPEDEMON] = CreateTextureMaterial("game\\target\\type\\demon.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPEMECHANIC] = CreateTextureMaterial("game\\target\\type\\mechanic.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPEMUTANT] = CreateTextureMaterial("game\\target\\type\\mutant.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPENORMAL] = CreateTextureMaterial("game\\target\\type\\normal.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPENPC] = CreateTextureMaterial("game\\target\\type\\npc.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPEPLAYER] = CreateTextureMaterial("game\\target\\type\\player.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[TYPEUNDEAD] = CreateTextureMaterial("game\\target\\type\\undead.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[MORE_] = CreateTextureMaterial("game\\target\\type\\player_.png", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[DROPTOP] = CreateTextureMaterial("game\\target\\menu\\topleft.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[DROPMID] = CreateTextureMaterial("game\\target\\menu\\middle.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
Mat[DROPBOT] = CreateTextureMaterial("game\\target\\menu\\bottom.tga", 0, 0, 0, 0, SMMAT_BLEND_ALPHA);
}