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CPIban

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Tudo que CPIban postou

  1. CPIban respondeu ao tópico de leonardocr em Freelance
    Ficou top, principalmente a parte dos modelos 3d, alguma chance de compartilhar com a galera?
  2. CPIban respondeu ao tópico de Xandão Dev em Pedidos
    O limite de itens no baú acontece porque o sistema antigo tenta salvar/enviar o warehouse inteiro em um único pacote de 8 KB. Como o baú foi aumentado para muitos itens, o pacote estoura e começa a falhar perto de 32 itens. Modo correto é dividindo o baú em vários pacotes.
  3. CPIban respondeu ao tópico de Xandão Dev em Pedidos
    Em SkillSub.cpp remove isso da skill da sacer !lpCharSelPlayer && case SKILL_VIRTUAL_LIFE: if (GetAssaUseEffect(lpCurPlayer, SKILL_VIRTUAL_LIFE) == FALSE && lpSkill->Skill_Info.FuncPointer() == TRUE) { lpCurPlayer->AttackSkil = SKILL_PLAY_VIRTUAL_LIFE; lpCurPlayer->AttackSkil |= (lpSkill->Point << 8); lpCurPlayer->BeginSkill(lpCurPlayer->AttackSkil, 0, 0, 0, 0, 0); lpCurPlayer->SetMotionFromCode(CHRMOTION_STATE_SKILL); SendProcessSKillToServer(SKILL_PLAY_VIRTUAL_LIFE, lpSkill->Point, 0, 0); cSkill.SetVirtualLife(Virtual_Life_Time[lpSkill->Point - 1], lpSkill->Point); lpCurPlayer->chrAttackTarget = 0; return TRUE; } return TRUE; No onServer.cpp no server case SKILL_PLAY_VIRTUAL_LIFE: { if(lpPlayInfo->smCharInfo.JOB_CODE == JOBCODE_PRIESTESS) { // Range fixo. Se quiser depois podemos adicionar no Sacer.ini. const int VirtualLifeRange = 350; const int VirtualLifeRangeSize = VirtualLifeRange * VirtualLifeRange; if(lpPlayInfo->dwSkill_VirtualLife_Time <= dwPlayServTime || lpPlayInfo->dwSkill_VirtualLife_Param <= Virtual_Life_Percent[point]) { lpPlayInfo->dwSkill_VirtualLife_Time = dwPlayServTime + Virtual_Life_Time[point] * 1000; lpPlayInfo->dwSkill_VirtualLife_Param = Virtual_Life_Percent[point]; } if(lpPlayInfo->dwPartyInfo && lpPlayInfo->lpPartyMaster) { rsPLAYINFO *lpPartyMaster = lpPlayInfo->lpPartyMaster; for(cnt = 0; cnt < PARTY_PLAYER_MAX; cnt++) { lpPlayInfo2 = lpPartyMaster->lpPartyPlayers[cnt]; if(!lpPlayInfo2 || !lpPlayInfo2->lpsmSock) continue; if(lpPlayInfo2 == lpPlayInfo) continue; if(lpPlayInfo2->Position.Area != lpPlayInfo->Position.Area) continue; x = (lpPlayInfo->Position.x - lpPlayInfo2->Position.x) >> FLOATNS; y = (lpPlayInfo->Position.y - lpPlayInfo2->Position.y) >> FLOATNS; z = (lpPlayInfo->Position.z - lpPlayInfo2->Position.z) >> FLOATNS; dist = x * x + z * z; if(dist < VirtualLifeRangeSize && abs(y) < 80) { if(lpPlayInfo2->dwSkill_VirtualLife_Time > dwPlayServTime && lpPlayInfo2->dwSkill_VirtualLife_Param > Virtual_Life_Percent[point]) { continue; } lpPlayInfo2->dwSkill_VirtualLife_Time = dwPlayServTime + Virtual_Life_Time[point] * 1000; lpPlayInfo2->dwSkill_VirtualLife_Param = Virtual_Life_Percent[point]; // Envia para o membro da party aplicar o buff no client dele. lpPlayInfo2->lpsmSock->Send2((char *)lpTransCommand, lpTransCommand->size, TRUE); } } } } break; }
  4. vlw, ajudou muito!
  5. CPIban postou um tópico no fórum em Pedidos
    Como resolver o ban pela checagem do checksum na source vallhala, sem remover o system checksum?

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