HoLogin.cpp, procura por: dsDrawTexImage( FaceBoxBigImage[ 0 ]
int addX = smScreenWidth / 2 - 800 / 2;
if( (smConfig.ScreenSize.x 800 && smConfig.ScreenSize.y 600 ) ||
( smConfig.ScreenSize.x 1024 && smConfig.ScreenSize.y 768 ) ||
( smConfig.ScreenSize.x 1280 && smConfig.ScreenSize.y 960 ) ||
( smConfig.ScreenSize.x 1400 && smConfig.ScreenSize.y 1050 ) )
{
int newPosX = int( ( ( float )smScreenWidth*272.f ) / 800.f );
int newPosY = int( ( ( float )smScreenHeight*82.f ) / 600.f );
int newWidth = int( ( ( float )smScreenWidth*256.f ) / 800.f );
int newHeight = int( ( ( float )smScreenHeight*128.f ) / 600.f );
dsDrawTexImage( FaceBoxBigImage[ 0 ], newPosX, newPosY, newWidth, newWidth, 255 );
dsDrawTexImage( FaceBoxBigImage[ 1 ], newPosX, newPosY + newWidth, newWidth, newHeight, 255 );
}
else
{
int newPosX = int( ( ( float )smScreenWidth*272.f ) / 724.f );
int newPosY = int( ( ( float )smScreenHeight*82.f ) / 600.f );
int newWidth = int( ( ( float )smScreenWidth*256.f ) / 1028.f );
int newHeight = int( ( ( float )smScreenHeight*128.f ) / 772.f );
dsDrawTexImage( FaceBoxBigImage[ 0 ], newPosX, newPosY + 10, newWidth, newWidth, 255 );
dsDrawTexImage( FaceBoxBigImage[ 1 ], newPosX, newPosY + newWidth + 10, newWidth, newHeight, 255 );
}
int addY = smScreenHeight / 2 - 600 / 2;
DrawEachPlayer( 0.5f, 0.4f, 2 );