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[Resolvido] Arquivos da montaria no cliente
Alguém poderia disponibilizar esses arquivos?
CMountManager::CMountManager()
{
vCachedMounts[MOUNTID_HopyYellow].fileName = "char\\mount\\hopy\\hopy.ase";
vCachedMounts[MOUNTID_HopyBrown].fileName = "char\\mount\\hopy\\hopy_brown.ase";
vCachedMounts[MOUNTID_HopyGreen].fileName = "char\\mount\\hopy\\hopy_green.ase";
vCachedMounts[MOUNTID_HopyPink].fileName = "char\\mount\\hopy\\hopy_pink.ase";
vCachedMounts[MOUNTID_Mtt].fileName = "char\\mount\\mtt\\mtt.ase";
vCachedMounts[MOUNTID_Chicken].fileName = "char\\mount\\chicken\\chicken.ase";
vCachedMounts[MOUNTID_FestivalMonster].fileName = "char\\mount\\festivalmonster\\festivalmonster.ase";
vCachedMounts[MOUNTID_Horse].fileName = "char\\mount\\horse\\horse.ase";
vCachedMounts[MOUNTID_IceMonster].fileName = "char\\mount\\icemonster\\icemonster.ase";
vCachedMounts[MOUNTID_IceTiger].fileName = "char\\mount\\icetiger\\icetiger.ase";
vCachedMounts[MOUNTID_LL_BlackWolf].fileName = "char\\mount\\wolf\\ll_blackwolf.ase";
vCachedMounts[MOUNTID_LL_WhiteWolf].fileName = "char\\mount\\wolf\\ll_whitewolf.ase";
vCachedMounts[MOUNTID_Piggy].fileName = "char\\mount\\piggy\\piggy.ase";
vCachedMounts[MOUNTID_Rabbie].fileName = "char\\mount\\rabbie\\rabbie.ase";
vCachedMounts[MOUNTID_SL_BlackWolf].fileName = "char\\mount\\wolf\\sl_blackwolf.ase";
vCachedMounts[MOUNTID_SL_WhiteWolf].fileName = "char\\mount\\wolf\\sl_whitewolf.ase";
vCachedMounts[MOUNTID_Snowdeer].fileName = "char\\mount\\snowdeer\\snowdeer.ase";
vCachedMounts[MOUNTID_SteamHorse].fileName = "char\\mount\\steam\\horse.ase";
vCachedMounts[MOUNTID_SteamAircraft].fileName = "Field\\boss\\dark_boss1.ase";
vCachedMounts[MOUNTID_SteamMotoBike].fileName = "char\\mount\\steam\\motobike.ase";
vCachedMounts[MOUNTID_Turtle].fileName = "char\\mount\\turtle\\turtle.ase";
}
1 por amor, 2 por dinheiro
Client world postado aqui no fórum tem algumas montarias, não sei se todas, só que está dentro de um .pkg (game\data\mounts.pkg)
Files do Frozen deve ter também mano..
Algumas sources possuem PackageFile.cpp que necessita do ziparchive de dependência,
se for necessário adicionar na sua source você tem que alterar o carregamento dos smd
World v3 tem
Frozen V2, como o amigo disse acima também tem
demorei a conseguir, mas basicamente coloquei o mounts.pkg dentro do diretório char\\mount, e gg funcionou
1 por amor, 2 por dinheiro
@razor I'm also using the World Source, so why isn't my mount displaying its model, while Frozen V2, using the same file, does? What could be the reason for this? Thank you.
Postado por: @adcd@razor I'm also using the World Source, so why isn't my mount displaying its model, while Frozen V2, using the same file, does? What could be the reason for this? Thank you.
see the source where the mount files are called and put mounts.pkg
1 por amor, 2 por dinheiro

Vigo https://ibb.co/DHYPSxg7 manja arrumar isso? tenho umas montaria dahora aqui, se quiser fazer um bem bolado kkk
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